It was, in a word, fantastic. Also, Anastasia ended up blogging about her experience over on her site, which I note up front because there may end up being a lot of repetition and "she already said it" happening here, at least until we get into our respective details and unpacking about what was taken away that was super useful for each of us.
This post isn't so much an overall trip report (summary: it was great) or a really deep look at stuff that I learned and need to deconstruct and work through (I think that will happen with some more topic-specific posts in the next couple of days) but just a series of notes on what classes I took and things I did, what I definitely picked up from them, and cues for me to expand on later.
Friday night had some freebouting (which spellcheck is trying to change to freebooting, which seems reasonable) with Devon from Academie Duello. There was some shuffling around looking for space - the first room was Too Small. The pool area was Too Humid. The outside was dark but otherwise great, so we rolled with that. Despite the lack of light impacting my fencing somewhat negatively - I lost a lot of my depth perception - the reliance on tactile input from my blade did highlight a lot of the things I need to work on! Basically:
- I was still leaning away from the blade in my attacks in opposition in Second. I have solo and paired drills which will help this, but this comes up again later.
- Find my opponent's blade from my elbow, not from my wrist. (Or to put it differently, with the arm and not the hand.) Otherwise my forearm opens right up something awful.
- Don't commit to bad positions! Devon felt that this was because of poor order in my attacks - gotta go with hand then body then feet; I can use hand and body times to realize that my position is bad and bail out with relatively low commitment.
- I got a lot of touchup on Fabris wanting you to lunge and strike very very close to the opponent's sword, so pretty much straight into their armpit. I was doing that thing that I do where a lot of my shots were going just past the arm on the outside when I was lunging into Second or Fourth with opposition, and then I noticed that Phaedra was consistently weaving her blade over the opponent's blade on one side and back around their quillon on the other. Working that precisely instantly fixed my problem! I don't think I'll be able to rely on doing that exact action in combat, but that sort of blade mechanic independent of the existence of a quillon should be something I can definitely work on duplicating reliably.
- Oh hey seriously, it's okay to Train Deep and Fight Higher. Just get some bend in and more will happen over time and with a strengthened core and quads. Like, I knew this, but it's nice to hear someone say it to me.
- When you're lunging in Second, tuck your head by your bicep and look just under your sword. Magically, this means that you cannot be leaning away from your sword! HEY LOOK AT THAT!
- Invitations are magical. I have thoughts on the overall topic which will be their own shortish blog post, but they're great. Fabris has six (seriously) dagger lines - High and Low inside, middle, and outside, and there's an invitation for all of them (though he doubles up on the middle lines). They are great and I'm going to be really working them a lot.
- Do footwork drills with Fabris and check your weight distribution. Also, similar to Anastasia, I pass so often in that stance that my regular advances and retreats need a lot of work.
- It's interesting to see how two people implement the same pedagogy very differently. One does so in a way that immediately clicks for me, and the other does so in a way that instantly sets my teeth on edge. This is worth remembering for a lot of reasons.
- Drills have three key parts - a stimulus (or a cue), a response, and consequences (for each partner).
- Remember goals! Your first goal is Not To Be Struck, so even if you don't do a drill perfectly, you can still achieve partial credit.
- Dividing into teacher/student roles for each side of the drill is a good mental thing.
- Also, each side can be working on and learning something. For instance, in a generic opposition drill, the student is learning How Good Opposition Works and Feels. The teacher, in the course of providing Consequences, is learning how Good and Bad opposition feel, and this has obvious practical applications.
- Start basic with drills, then add depth (add stepping in and gaining as opposed to just starting there) and refinement (smaller disengages).
- Use positive statements to correct. "Bring your sword higher" vs "Don't keep your sword so low."
- You can always isolate a single action in an exercise, focus on that for a bit, and then go back to the exercise.
- Have clear statements about drill structure and stick with them! I tend to tangent a lot, and I need to be better about noting those ideas to get to when we are done with the current drill.
- Set timers! It's much easier to stay focused and not start chatting or whatever when there's a timer going for "we will do this drill for 5 straight minutes." When the timer goes off, there's permission to chat, grab a drink, whatever, but when you're working before the timer goes off, it's Work Time. The timer makes it easier to not fall out of that. (Using a timer for the run/walk sessions of my c25k program, this makes total sense. Without it, it's easier to fall out of a run into a walk. With it, it's easier to stay focused on running until it goes ding.)
- Cognitive load is a thing. Manage how much a student needs to learn at once. If they keep doing a thing they shouldn't, they may be hitting their load. Remove that aspect of the exercise (like removing footwork and have them stay still) and continue.
- Choices! In a 3-option drill, go through it like so:
- Do option 1 three times. Then option 2 three times. Then option 3 three times.
- Do option 1, then 2, then 3.
- Then allow the choices.
- Do more slow fencing. Also the stickysword drill.
- Finding is downward suppression. Transitioning through gaining becomes sideways coincidentally, as you turn fully into Second or Fourth.
- The key to taking over is being able to get your edge to their flat.
- Also, the thing to do when counter-finding is try to aim for their opposite eye. That encourages the right movement.
- Keep your mind on getting the tip of your sword to the target. The motion of the attack is to bring your hilt to where your blades initially crossed. Do not think of pushing a blade sideways. That is bad. Think of the action in these terms, and everything else just happens.
- If my opponent is shorter, my target can totally be higher on their body. That's fine.
- The response to pressure upon finding is a forward motion. Not sideways. Forward to target. The sideways action is coincidental and not a force vs force thing.
- Don't go too far to the side with a Second or Fourth. Just go barely far enough, otherwise you're very vulnerable to a cavazione or a mezzo-cavazione. Again, the sideways motion just coincidentally happens.
- On the other hand, if you actively choose to make a very wide Second or Fourth, consider lunging into their sword when you do, and striking from a very wide angle.
- This is part of a concept about hiding behind your forte. You need to have you, your forte, and their blade all in a line to do this. If you take a very wide opposition and don't step into it, you're not behind your forte anymore and things break.
- If you're passing while in opposition, be sure to keep your leading shoulder in front! It's very easy to rotate your torso to bring your off-side shoulder forward when you pass forward, and that breaks the skeletal structure which you need for good opposition. This is really done just by not rotating your torso, and by keeping your rear foot pointed to the side as you pass with it, and your front foot pointing straight ahead as it remains stationary.
That's that! It was a fantastic and educational time. A++ would KWAR again.
As for seeing Fabris back in print? This is a thing people might care about.