With the kind encouragement (and buttkicking) of others, I've signed up to teach a class on Gaining the Blade and Guards and Counter Guards at Great Northeastern War.
I feel a little like I might be combining two classes here. I could probably teach a whole class on Gaining the Blade and a lot of little technicalities and drills and nitpickiness around it, but the thing is - I don't think many people would find that really enthralling for 45-60 minutes. But I do think it's necessary to have a basic understanding of the fundamentals of how it works to really apply using Guards and Counter Guards. (Which means that I'll end up at least touching on using and abusing tempi, because of what happens when you form a good counter guard, but that's neither here nor there. I'm pretty sure that if I teach a class and mention neither tempo nor distance that I have wildly screwed up.)
So I think the plan at the moment (which is open to change at least until I write up a handout, if not until I actually start teaching the class) is to do maybe 15-20 minutes on what gaining the blade is, how it works, and lead into how you do that to form a good counter guard to your opponent's guard - then how you can keep playing the guard-counter guard game and then mention tempo and measure in terms of how this lets you hit someone.
I will also no doubt use the phrase, "simplifying your decision tree" because that is still, I think, the best summary of what you're trying to do with this whole thing.
There may be a bit of playing around with blades involved, based on what Christian Fournier did at the last KWAR. (Note to self: find that handout, cite accordingly, abuse for ideas.)
Anyone got any thoughts on this (or things you'd want me to cover)?